Mapping music-makers

MEET THE MUSIC-MAKERS
Music-makers are all the people involved in the creation, production and/or performance of songs and recordings. Some focus on one aspect of music-making, others are involved in many aspects.
Music-makers might call themselves a composer, lyricist, songwriter, beat-maker, singer, vocalist, rapper, MC, musician, instrumentalist, record producer, featured artist or pop star – or they may use another term – either way, we think of all of these people as music-makers.
MAPPING THE MUSIC-MAKER COMMUNITY
There are obviously various ways you can map the music-maker community.
You can organise music-makers based on their role in the music-making process, distinguishing between those involved in the composition of the song; performance and production in the studio; and performance live on stage. Though it’s always important to remember that many music-makers perform many of these roles.
You can organise professional music-makers based on their career route. That would involve distinguishing between frontline artists, who build a brand and audience around their music; employed musicians, who are employed by an orchestra or choir; and portfolio musicians, who pursue an assortment of music-making projects with other artists, and for companies and brands.
You can also map the music-maker community based around purpose – why is the music-maker making music? This approach captures everyone involved in making music, including those who pursue music-making as a passion rather than a career.
We have mapped the music-maker community using this latter approach, while also factoring in where a music-maker is in terms of their career journey. This results in eight different categories of music-makers, as follows…
| Hobbyists This is traditionally by far the biggest segment of the music-maker community – people for whom music-making is a passion and a pastime. A small portion of this segment may aspire to pursue a career in music – and therefore to generate income from their music-making – but for the vast majority of these people the focus is the simple enjoyment of making and performing music. |
| Monetising Hobbyists This is a newer and rapidly growing group. Because of digital tools and platforms, an increasing number of hobbyist musicians are recording and distributing their music. This means recordings made by these hobbyists are available online alongside recordings released by the conventional music industry. Indeed, as each month goes by, this segment accounts for an ever greater portion of the overall music catalogue available on streaming services like Spotify, Apple Music, Amazon Music, YouTube Music, Deezer and so on. These hobbyists will generate some income from their music-making, although it is likely a very modest and therefore side income. It’s a passion that makes a little money rather than a job. But crucially, hobbyists are now taking a slice of the music industry’s digital pie. |
| DIY Phase Artists Of the monetising hobbyists, a portion will be actively pursuing a career in music, with the ambition of ultimately making a full-time living from their music-making. That might be as a frontline artist, releasing music under their own name or brand, and building and monetising a fanbase. Or it might be as a portfolio musician, making music with and for other artists, as well as the music industry, arts organisations, TV and film studios, gaming companies, brands and corporate clients, and so on. As artists work through the DIY Phase they will start to generate more revenue from their music – but they will also likely spend more on their music-making – so overall they are probably making a financial loss at this stage, as they invest in their future music career with both time and money. |
| Momentum Building Frontline Artists Making a full-time living as a frontline artist is challenging – and to succeed artists will likely need to work with business partners within the music industry. Whenever DIY Phase artists really start to gain momentum – mainly by finding and engaging a fanbase – people and companies within the music industry will want to partner with those artists. Those business partners provide support and services in return for a share of the revenues generated and possibly the rights that are created along the way. |
| Full-Time Frontline Artists These are the frontline artists who have built enough momentum to make a full-time living from their music in the long-term. This may happen organically over time, with an artist slowly growing their music revenues to the point where they can give up the day-job and focus on their music-making full-time. Or there may be a period where a full-time focus is possible because of investments made by business partners like record labels and music publishers, the aim being that when the monies those partners have invested run out, actual revenues are sufficient to provide a living. |
| Part-Time And Full-Time Portfolio Musicians These are people who make a part-time or full-time living out of music projects. They are usually self-employed, working on an assortment of music projects on a freelance basis at any one time. The music projects may bring in enough money to constitute a full-time living. Or the portfolio musician may have other jobs or projects to supplement the income from their music projects. In many cases those other jobs or projects may also be within music education or the music industry. |
| Superstars Of the full-time frontline artists there will be a very small group who achieve fame and fortune. These people make a significant living from their music-making, and usually have entire businesses built around them and their music, employing many music industry people. |
THE EVOLVING MUSIC-MAKING COMMUNITY
The big change over the last 20 years is the emergence of the monetising hobbyist segment of the music-maker community.
As this segment has grown and emerged, the number of DIY Phase artists has also grown significantly, because once a hobbyist is monetising their music-making – even at a very modest level – seeking to pursue a career in music seems much more achievable.
What does this trend mean for music education and the music industry?
The impact on music education
For music education, it’s important to recognise that many more students will become monetising hobbyists. Not all of those people will want to pursue a career in music. And, obviously, only a relatively small number will actually be able to make a full-time living from music-making.
However, for this entire segment, making music is not just about composition, production and performance. It’s also about releasing, distributing and marketing music, and navigating the world of music rights.
Although monetising hobbyists will likely discover the digital tools and platforms they can utilise organically online, most of those music-makers also require more bespoke knowledge and information.
For most young monetising hobbyists, it is much easier to connect with music educators than the music industry. But how can music educators – most of whom are more focused on the art of music-making – better provide that knowledge and information?
Plus, of course, many of those young monetising hobbyists will aspire to pursue a career in music, becoming a DIY Phase artist.
As noted, pursuing a career in music is incredibly challenging and only a minority will succeed. But the most exciting thing about the digital era is that it is much easier for any music-maker to progress from hobbyist to monetising hobbyist to DIY Phase artist.
As they work their way along that pathway, luck will of course play a big role in terms of how far they can progress, but knowledge and information plays a key role too.
How can we ensure everyone has a fair chance at building momentum around their music-making by making sure that they have access to the knowledge and information that is required at the DIY Phase?
The impact on the music industry
How does the music industry interact with monetising hobbyists and DIY Phase artists? Are they part of the music industry? Are they competitors of the music industry? Are they customers of the music industry? Are they a pool from which the music industry can discover new talent to work with?
The truth is, they are all of these things. But it feels like there is still much to discuss in terms of how the music industry interacts with these segments of the wider music-maker community.
For makers of music instruments and music-making tools, the entire music-maker community is a customer base. For those companies providing DIY-level digital distribution and marketing tools, monetising hobbyists are clearly important customers.
For the more conventional music industry, monetising hobbyists and especially DIY Phase artists are potential future business partners. But they are also competition.
Releases put out by the music industry are competing for consumer attention, actual consumption and digital revenues with the releases being put out by monetising hobbyists and DIY Phase artists.
And while each individual music-maker in the monetising hobbyist and DIY Phase artist segments is likely capturing a very modest amount of consumer attention – and accounting for a very modest part of actual consumption and therefore receiving a very modest portion of digital revenues – these segments have become so big that together they make a sizeable impact.
So much so, some streaming services have actually revised their business models under pressure from the major record companies to reduce the number of monetising hobbyists who actually receive a share of digital revenues.
This is achieved by introducing thresholds that an artist must pass in order to be allocated any share of digital revenues – usually a minimum number of streams and listeners (per artist or per track) in any one time period.
The thresholds are currently quite low, but nevertheless freeze many monetising hobbyists out. Somewhat misleadingly, these thresholds are sometimes referred to as the ‘artist-centric’ approach to streaming.
Because of the way music streaming works, it’s not the streaming services that benefit from this approach, but those artists who pass the thresholds, and their labels. For most artists, the uplift is very small, but for those artists and labels generating millions of streams a week, especially the superstars and the majors, the uplift is more significant.
Supporters of this approach argue that those artists below the thresholds are not making even a part time living from their music, and it is better for more money to flow to those artists who are, including those monetising hobbyists and DIY Phase artists who pass the thresholds.
Which might be true, though the rules are set by the major record companies and streaming services, both of which are much more focused on the interests of the momentum building and full-time frontline artists, and the superstars, than anyone else.
